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TurnStyle

TurnStyle was created by a team of a total of 13 University of California Santa Cruz students during the Senior Capstone sequence of classes across two phases of development (Alpha and Beta). I joined the team as a programmer at the very beginning of the Beta phase. The team already had a working prototype with all the combat logic built in the Phaser Game Engine. My first task was to port that central logic from Phaser's JavaScript to Unity's C#. This necessitated a wholesale rework of the back-end's class structure, which I designed myself with consolation from the original programmers. My next task was to implement the Subway Node Map, which I designed from the ground up to make it as easy for the designers to create new iterations of the map as possible. I also worked collaboratively with the other programmers to implement UI elements and functions along with squashing as many bugs as possible.

Click here to learn more about and play TurnStyle

Tools Used:

  • Unity Game Engine, Phaser Game Engine

  • C#

  • GitHub

© 2023 by Josh Temple

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